<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture2DRD" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Texture for 2D that is bound to a texture created on the [RenderingDevice].
	</brief_description>
	<description>
		This texture class allows you to use a 2D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
		[b]Note:[/b] [Texture2DRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Texture2D] instead.
	</description>
	<tutorials>
		<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
	</tutorials>
	<members>
		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
		<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
			The RID of the texture object created on the [RenderingDevice].
		</member>
	</members>
</class>
