/**************************************************************************/
/*  editor_scene_importer_ufbx.h                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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#pragma once

#include "editor/import/3d/resource_importer_scene.h"

class Animation;
class Node;

class EditorSceneFormatImporterUFBX : public EditorSceneFormatImporter {
	GDCLASS(EditorSceneFormatImporterUFBX, EditorSceneFormatImporter);

public:
	enum FBX_IMPORTER_TYPE {
		FBX_IMPORTER_UFBX,
		FBX_IMPORTER_FBX2GLTF,
	};
	virtual void get_extensions(List<String> *r_extensions) const override;
	virtual Node *import_scene(const String &p_path, uint32_t p_flags,
			const HashMap<StringName, Variant> &p_options,
			List<String> *r_missing_deps, Error *r_err = nullptr) override;
	virtual void get_import_options(const String &p_path,
			List<ResourceImporter::ImportOption> *r_options) override;
	virtual Variant get_option_visibility(const String &p_path, const String &p_scene_import_type, const String &p_option,
			const HashMap<StringName, Variant> &p_options) override;
	virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
};
