/**************************************************************************/
/*  audio_effect_amplify.h                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "servers/audio/audio_effect.h"

class AudioEffectAmplify;

class AudioEffectAmplifyInstance : public AudioEffectInstance {
	GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance);
	friend class AudioEffectAmplify;
	Ref<AudioEffectAmplify> base;

	float mix_volume_db;

public:
	virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
};

class AudioEffectAmplify : public AudioEffect {
	GDCLASS(AudioEffectAmplify, AudioEffect);

	friend class AudioEffectAmplifyInstance;
	float volume_db;

protected:
	static void _bind_methods();

public:
	Ref<AudioEffectInstance> instantiate() override;
	void set_volume_db(float p_volume);
	float get_volume_db() const;

	void set_volume_linear(float p_volume);
	float get_volume_linear() const;

	AudioEffectAmplify();
};
